Author: Kang Bo
Publisher:
Publish Date: 2002-06-01
Features: This book provides an in-depth introduction to the functions of Flash in game design and development. The main content includes types and characteristics of computer games, the requirements for creating good games, optimization of game graphics, built-in objects of Flash, event handling, understanding artificial intelligence, creating multiplayer games, sound and music in games, sequential-based games and advanced logic, 3D effects, structured real-time programming, online data, and specific case studies. The book is written in an easy-to-understand and vivid manner, closely integrating various knowledge, techniques, and practical case studies. It is highly suitable for friends who are passionate about Flash game development and professionals who wish to achieve success in this field.
Flash Game Design Bible
📌 Related Posts
Literature
Three Hundred Poems of the Tang Dynasty: Modern Translation
2026-09-20
Literature
Lectures on the History of Ancient Chinese Culture
2026-09-19
Literature
Selected Essays of Lu Xun
2026-09-19
Literature
Hua Mulan
2026-09-21
Literature
New Developments in Quantum Mechanics (Volume 3)
2026-09-21
Literature
"English Reading and Writing Tutor (Full Set): Study Guide"
2026-09-21
Literature
Modern Automatic Identification Technology and Applications
2026-09-21
Literature
ASP.NET Advanced Performance Programming
2026-09-21