Flash Game Design Bible

Author: Kang Bo
Publisher:
Publish Date: 2002-06-01
Features: This book provides an in-depth introduction to the functions of Flash in game design and development. The main content includes types and characteristics of computer games, the requirements for creating good games, optimization of game graphics, built-in objects of Flash, event handling, understanding artificial intelligence, creating multiplayer games, sound and music in games, sequential-based games and advanced logic, 3D effects, structured real-time programming, online data, and specific case studies. The book is written in an easy-to-understand and vivid manner, closely integrating various knowledge, techniques, and practical case studies. It is highly suitable for friends who are passionate about Flash game development and professionals who wish to achieve success in this field.

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