Author: Li Min
Publisher:
Publish Date: 2003-06-01
Features: This book introduces graphic and image programming in Java, explaining methods and techniques through numerous vivid examples. It is divided into ten chapters, covering basic image-related programming in Java, Java3D programming, gradient animation programming, distributed animation programming, and more. Each knowledge point is illustrated by analyzing a specific example to demonstrate programming methods. The book presents the implementation methods of graphics, images, and animations in an easy-to-understand way, using a wealth of examples to realize these animations. It is suitable for software developers with a certain foundation in Java programming, serves as a reference for graphic and image programmers, and can also be used by Java programming enthusiasts and animation creators.
Java Graphics and Animation Programming Examples
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