Author: Ramos
Publisher:
Publish Date: 2001-11-01
Features: This book introduces the various knowledge required for game programming in the Windows environment. The entire book is divided into three parts and fourteen chapters. Part one covers the basics of Windows programming; the second part covers DirectX and 2D basics; the third part, the core programming, focuses on introducing related mathematical and physical principles and how to comprehensively apply them.
Windows Game Programming Master Techniques
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