The Art of Rendering in 3ds Max 6

Author: Li Hua
Publisher:
Publish Date: 2004-01-01
Features: This book has a clear structure, detailed content, highlighted key points, distinctive features, easy-to-understand language, abundant examples, high artistic taste, and the usage methods and techniques described in the book are all the author's accumulated insights over the years. The accompanying CD-ROM includes all the materials, textures, models, final renders used in the book's examples, as well as some commonly used software. Additionally, it features stunning works by the author and three international artists. Since 2003, China Power Press has introduced a series of excellent professional books on 3D technology from the rapidly developing countries of the United States and South Korea, including the long-awaited Inside Maya5 and The Art of Materials and Textures in 3ds Max, which have received unanimous praise from domestic publishing peers and readers. This book is designed to solve rendering challenges in Max, divided into 5 parts and 31 topics, introducing four major mainstream renderers—FinalRender, Brazil, V-Ray, and Lightscape—through a step-by-step approach. It is the first to reveal non-photorealistic rendering (NPR) technology, allowing for easy creation of cartoon, sketch, hand-drawn sketch, 2D-3D, and industrial drawing rendering effects. The book focuses on solving key and difficult problems in applications and delves into advanced rendering techniques to achieve a perfect combination of technology and art. It is currently one of the most classic 3D rendering tutorials in China, a must-read for anyone learning rendering technology.

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