3DS MAX Rendering and Animation Production Training Course

Author: Gao Zhiqing
Publisher:
Publish Date: 2003-08-01
Features: Each textbook in this series is written with "examples as the guide and commands explained through examples," ensuring that readers do not find the learning process boring or tedious. After completing the course, readers will not only be able to create high-quality works but also understand the usage of related commands, achieving the learning principle of "not only knowing how to do something but also why it is done that way." This avoids the problem of "knowing the 'what' but not the 'why.'" This book serves as the standard training for architectural and interior design rendering and animation production, providing a detailed introduction to the entire process of creating indoor and outdoor renderings and 3D animations, as well as the fundamental knowledge, tools, commands, and practical operation techniques of 3DS MAX 5.0 used in the process. The content is suitable not only for beginners in 3DS MAX but also for readers with some foundation who wish to develop in the field of rendering and animation production. Simply knowing how to use a software does not necessarily mean one can create practical works with it, which is a common issue faced by most software learners. Therefore, this book goes beyond a detailed introduction to 3DS MAX 5.0 knowledge and integrates this knowledge with the specific task of creating indoor and outdoor renderings. It explains 3DS MAX 5.0 knowledge while teaching the methods of rendering, making the content more professional and practical. Based on this, the selection of content emphasizes classic and concise material, avoiding any redundancy. In terms of presentation, the book focuses on making knowledge points easy to understand, using a bilingual (Chinese-English) format for both command explanations and example creation. Additionally, the examples emphasize smooth transitions between steps to prevent issues such as being unable to achieve the desired effects or finding the steps difficult to follow. To facilitate learning, this book comes with a companion CD-ROM containing model wireframes and textures used in each chapter, as well as the final rendering results. Readers can refer to and compare their own work during the learning process. This series also offers a practice workbook—3DS MAX Rendering and Animation Production Training Guide—which helps readers reinforce their knowledge through exercises and hands-on practice.

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