Author: Gao Zhiqing, Editor-in-Chief
Publisher:
Publish Date: 2003-08-01
Features: This book introduces the application of 3DS MAX software through typical examples and simulated self-assessment questions (hands-on practice). It is suitable not only for beginners of 3DS MAX but also for readers with some foundation who wish to further improve their skills. It serves as a supplementary teaching material for learning 3DS MAX 5.0 and has high practical value. Learning is a process, and scientific learning methods can improve learning efficiency. Like learning any knowledge, learning application software requires us to master relevant knowledge points while also applying them in practice. Similarly, learning 3DS MAX requires us to accurately grasp its application techniques through extensive practical production. This book starts from this point, briefly introducing the definitions, concepts, and knowledge points that need to be mastered, and then provides detailed operation steps for typical examples. Corresponding to the typical examples, the self-assessment questions include diverse reinforcement exercises, and standard answers are provided at the end of each chapter for reference. In terms of format, this book pioneers a new approach for application software teaching materials, emphasizing the scientific and engaging nature of the learning process. The book covers a wide variety of question types, aiming to reinforce and digest 3DS MAX 5.0 knowledge from different perspectives and enhance readers' learning interest. In terms of content, the book focuses on the typicality and practicality of the typical examples, emphasizes the comprehensiveness of the self-assessment questions, and ensures the accuracy of the self-assessment answers. To facilitate readers' use of this book, a companion CD-ROM is included. The CD-ROM contains multimedia dynamic demonstrations of the production exercises for each chapter, accompanied by voice explanations. It also includes all texture files and wireframe files used in the production process, as well as the modeling wireframes and rendering effects of all examples in the book, which readers can call up at any time during their learning. This book emphasizes the practical application of each knowledge point in 3DS MAX. For detailed explanations of the knowledge points, readers can refer to the companion book, "3DS MAX Rendering and Animation Production Training Course."
3DS MAX rendering and animation production training guidance
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