3DS MAX The Light and Scenery of the 3D World

Author: Shi Guoai
Publisher: Beijing Hope Electronic Press
Publish Date: 2003-07-01
Features: This book features 7 classic examples to demonstrate the use of 3ds Max. Among them, 5 examples are based on large-scale real-world projects, perfectly recreating vibrant urban night lighting scenes and fully showcasing 3ds Max's capabilities in rendering light and shadow effects. The book is concise in text, rich in visuals, and accompanied by a multimedia teaching CD, making it easier and more effective for readers to master 3ds Max software.
Target Audience: Suitable not only for professionals in 3D animation design, computer graphics design, interior and exterior architectural decoration, mechanical design, and industrial product design but also as a preferred teaching material for students and teachers of relevant majors in higher art institutions and social training programs in related fields. The CD content for this edition includes multimedia teaching files, example models from the book, and material library files. For technical inquiries about the book, please contact s139@163.net.
This is an intermediate-to-advanced tutorial on the 3ds Max 5 software. With extensive experience, classic examples, and a step-by-step teaching approach, the author guides readers from creating simple geometric shapes to rendering complex scenes, with a particular focus on light and shadow creation. This enables readers to gain a deeper understanding and mastery of 3ds Max. The book consists of 8 chapters.
Chapter 1 provides a detailed introduction to the new features of 3ds Max 5, its working environment, and a series of fundamental concepts, including toolbars. Chapter 2 uses a set of geometric shape examples to help beginners quickly grasp the basic commands and usage methods of 3ds Max software. Chapter 3 takes a set of still-life examples to thoroughly explain the modeling capabilities of 3ds Max, covering NURBS modeling operations, material editing, camera and lighting setup, and final rendering. Chapters 4 to 8 focus on the application techniques and specific rendering methods of lighting in various environments, such as roads, bridges, skyscrapers, residential communities, and interiors.

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