Flash Classroom Teaches You How to Create Multimedia Presentations with Flash 5

Author: Zhan Xiaolei
Publisher: Beijing Hope Electronic Press
Publication Date: 2002-04-01
Features: This is a textbook dedicated to teaching how to create teaching materials using Flash. The author has been engaged in Flash-based teaching material creation for many years and has accumulated extensive practical experience. This book is a summary of their years of development experience. The author has meticulously designed 63 typical examples to vividly and detailedly teach readers the methods and techniques for creating teaching materials in junior high school mathematics, language, physics, and chemistry. It also includes detailed descriptions of the creation processes for common question formats such as "fill-in-the-blank questions, multiple-choice questions, and true/false questions." The book is divided into two parts and 13 chapters, covering the main content of:
- Introduction to Flash 5
- Basic Drawing
- Editing and Modifying Graphics
- Advanced Drawing
- Text Editing
- Creating Animations
- Interactive Control
- Sound Processing
- Presentation-Type Teaching Materials
- Human-Computer Interactive Teaching Materials
- Experiment Simulation Teaching Materials
- Flash 5 Simple Drawing and Integration of Teaching Materials
Key Features of the Book:
1. Task-Driven, Practical Application: This book does not simply introduce menu functions but arranges the content from a practical perspective. It begins by proposing specific tasks, showcasing a work, and explaining what the reader can achieve and the skills they will gain after completing each section. This allows readers to experience the practical application of each function, inspiring their thinking and ensuring they learn effectively.
2. Rich Examples, Experience Sharing: The book uses a large number of rich examples to interweave concept learning with operational steps, fully improving learning efficiency. The examples are the culmination of the authors' years of experience.
3. Focus on Practicality: The examples selected in the book are closely related to the actual situations of various disciplines. For example, in mathematics: "drawing cones, compass-and-straightedge constructions, and application problems"; in language: "creating text, scrolling text boxes, and importing sounds"; in physics: "drawing metal balls, projectile motion, and the reflection and refraction of light"; in chemistry: "drawing chemical instruments and the preparation of oxygen"; and common question formats like "fill-in-the-blank questions, multiple-choice questions, and true/false questions."
4. Resource Sharing: The Flash source programs for the examples in this book are provided on the accompanying CD-ROM and can be used directly. For example, the "multiple-choice questions" can be slightly modified with the question text to create your own work.
5. Strong Integration: The book not only includes modular small examples but also provides detailed processes for creating complete teaching materials. It also introduces the application of peripheral software combined with Flash. The CD content for this edition includes corresponding Flash example source files, sample files, and a wealth of materials and templates, allowing readers to modify the source files and learn more quickly by applying what they have learned.
This book is aimed at beginners and intermediate users, as well as teachers from various disciplines who wish to create multimedia teaching materials. It can also serve as a reference for students and teachers in higher vocational and technical colleges, as well as for Flash animation enthusiasts.

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