Video Game Revolution

Author: Qige
Publisher:
Publish Date: 2004-01-01
Features: When we first find our seats in the brand-new human stop and think we can settle down to enjoy a leisurely afternoon tea, we are suddenly disturbed by a monster called "gaming" that begins to aggressively intrude and disrupt our peaceful lives. This book introduces how gaming has impacted our lives today as fiercely as a flood and storm, and its speed leaves us bewildered. Almost all teenagers have to face this monster, and countless parents are facing a series of changes in society as a whole. No era is content to remain silent; it leaves behind a few sensational headlines and a few dazzling footprints before it fades away. How can an era dare to end without making a stir? Children are growing up at an astonishing speed, and in the blink of an eye, they have become the masters of society, towering pillars of the community. They go to work, take the subway, eat, and shower with blank expressions, living by the logic they've developed through gaming. They don't need an old man like Luo Dayou to help them become cynical; when they get angry, they can turn to gaming, where they remain unfazed as they swiftly eliminate a hundred virtual lives in one night. Such ways of venting their anger may shock you, but they are second to none. Writing this book, Qige and I just want to remind everyone that a monster is lurking in this era, effortlessly entertaining our children and easily revolutionizing our lives. The revolution has arrived, and we must make a scene.

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