Game Design -- Principles and Practice: Principles and Practice

Author: Richard Rouse III
Publisher:
Publish Date: 2003-10-01
Features: This book presents the entire game development process, gaining insights into the techniques of top game designers through interviews with experts. By analyzing several games in detail, it explores the factors that contribute to a game's success and identifies more effective ways to bring game ideas to life, including the use of focus, documentation design, story refinement, script and technical specification writing, etc. The appendix features a complete design document that exemplifies the principles of excellent game development documentation. "Ignite a surge of creative passion"—this is what the book aims to convey to readers, game designers, game developers, and game enthusiasts. When I first saw this book, I wasn’t particularly excited, even a bit worried because it initially declared that it wasn’t about game programming. Was the content good? Was it practical? But halfway through, these concerns completely vanished, replaced instead by a deep fascination with the book’s content. Written by multiple renowned game development experts, several of whose works are classics in the gaming industry, the book begins with classic game development case studies, introducing their backgrounds, tools, challenges, development processes, and marketing strategies, giving us an in-depth understanding of the many aspects behind game development. Following this are interviews with game developers, whose lively and engaging language reveals their philosophies, styles, structural design, story design, script design, opening animation design, artificial intelligence (AI) design, and documentation design, among others. The book is filled with the experiences and techniques of game development design, with the developers’ joys, regrets, successes, and triumphs vividly flowing from the pages. For game developers and players alike, such a book on game design is truly a rare gem!

📌 Related Posts