Author: Li Chunyu et al.
Publisher:
Publish Date: 2004-01-01
Features: Based on years of teaching, research, and development, this textbook explores computer graphics from both the theoretical perspective of computer graphics and the practical angle of computer drawing. The book is divided into two parts, with a total of 13 chapters. The first part introduces the principles, algorithms, and implementation of computer graphics, progressing from basic graphics generation to more complex and multidimensional forms in a step-by-step manner. The second part provides complete VC programming examples to serve as a guide for further learning. The content includes: concepts, development, applications, and software/hardware systems of computer graphics; generation of basic graphics such as lines, circles, and ellipses, as well as curve and area filling; geometric graphics projection and transformation; graphics clipping and hidden surface removal; and realistic rendering techniques such as lighting models and texture mapping, along with interactive graphics design examples using VC++. This book can be used as a textbook for undergraduate students in computer science, aerospace, mechanical engineering, electronics, architecture, and related fields, or as a reference for engineering professionals.
Computer Graphics Theory and Practice
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